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Nestopia final fantasy iii free#
If this isn't necessary and there is another alternative board type (especially a 72 pin alternative), feel free to lay it out. Is there someone here with the expertise to actually do that? That kind of thing is totally out of my league. Is it possible to transfer the FF3J translation from TGROM to ETROM, and more importantlyĢ. As I say, I have several ETROM boards which can support that (Metal Slader Glory did so apparently), but ET-ROM is MMC5, meaning this English translation would need a mapper hack.ġ.
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What I need is a board donor that can support that size PRG. If all 1 MB is PRG, does that mean the CHR is combined into that PRG chip? It also cleans up the text considerably to more or less match the DS translation. The translation I want was made years later and features many bug fixes and the all important ability to dash holding down the B button, something missing from the original and the first translation. The first one is kinda rough in it's translation, but otherwise is just the same as the original. There are two fan translations of FF3J for Famicom. I haven't played around with it much yet, but it'd be 'heavily simplified' as all the extra MMC5 features would have to be stripped. If you're looking to step to MMC5 for it's large memory abilities alone, I should be able to support most of that as well.
Nestopia final fantasy iii software#
Going 8bits wide to step upto 2MB would probably work too, but would require stacked memories and some jumpers as there isn't much available for 2MB 5v parallel roms.Įdit: a third less software freindly, non emu supported, but standard MMC3 compatible option: Assuming you've got small amount of CHR since it's RAM, you could use upper CHR address bits for extra PRG similar to what nintendo did with the MMC1 on SUROM and SXROM boards. Which also works since my boards support up to 1MB of parallel rom. Making those registers 7bits wide would give 1MB of PRG data available.
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MMC3's prg bank registers are only 6bits wide (ROM A13-18 for 512KB max). But if you were interested in a non-standard MMC3 that supported 1MB of PRG data it'd be pretty easy to create with my boards. That obviously won't work if you've got WRAM. I'm working on a QJ-variant of the MMC3 that latches extra address bits from $6000-7FFF. I thought we were talking CHR-RAM games/boards? There's 512KB of CHR? If so, how does the hack expand the MMC3 to support all that?ġMB of PRG data can be done several ways with MMC3. So what I'd like to know is to get a repro of FF3J working on the real hardware, is what I'm talking about possible, and is there anyone here who has the expertise to actually do the mapper hack? From what I've read MMC5 should be able to do everything MMC3 can. This got me thinking - is it possible to move Final Fantasy 3J to ETROM? ETROM boards have battery backed 8K SRAM and 8K work ram, but they use MMC5, not MMC3. Specifically, it now uses the NES/Famicom's most advanced board type ever made, ETROM - which allows a maximum 1 MB PRG and 512K CHR. Minus Infinity is a rom hack that moves the entire game to MMC5 with battery back up. Recently I've become involved in the already incredible Rockman 4 Minus Infinity project which moves Megaman 4 (also TGROM with the same limitations, but without battery back up). Unfortunetely, the 2011 English translation exceeds this, doubling both to 512K each for a 1MB game. However, I've been told this game is only playable in emulators as the original Final Fantasy 3J uses TGROM, MMC3 + battery backed sram with a maximum CHR/PRG size of 256K. I want to make a Final Fantasy III reproduction cart based on the 2011 English fan translation and bug fix that offers extras like dashing with the B button.
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